Toy Story movie review & film summary (1995)

For the kids in the audience, a movie like this will work because it tells a fun story, contains a lot of humor, and is exciting to watch. Older viewers may be even more absorbed, because "Toy Story," the first feature made entirely by computer, achieves a three-dimensional reality and freedom of movement that is

For the kids in the audience, a movie like this will work because it tells a fun story, contains a lot of humor, and is exciting to watch. Older viewers may be even more absorbed, because "Toy Story," the first feature made entirely by computer, achieves a three-dimensional reality and freedom of movement that is liberating and new. The more you know about how the movie was made, the more you respect it.

Imagine the spectacular animation of the ballroom sequence in "Beauty and the Beast" at feature length and you'll get the idea. The movie doesn't simply animate characters in front of painted backdrops; it fully animates the charactersandthe space they occupy, and allows its point of view to move freely around them. Computer animation has grown so skillful that sometimes you don't even notice it (the launching in "Apollo 13" took place largely within a computer). Here, youdonotice it, because you're careening through space with a new sense of freedom.

Consider for example a scene where Buzz Lightyear, the new space toy, jumps off a bed, bounces off a ball, careens off of the ceiling, spins around on a hanging toy helicopter and zooms into a series of loop-the-loops on a model car race track. Watch Buzz, the background, and the perspective -- which stretches and contracts to manipulate the sense of speed. It's an amazing ride.

I learn from the currentWiredmagazine that the movie occupied the attention of a bank of 300 powerful Sun microprocessors, the fastest models around, which took about 800,000 hours of computing time to achieve this and other scenes -- at 2 to 15 hours per frame. Each frame required as much as 300 MBs of information, which means that on my one-gigabyte hard disk, I have room for about three frames, or an eighth of a second. Of course computers are as dumb as a box of bricks if they're not well-programmed, and director John Lasseter, a pioneer in computer animation, has used offbeat imagination and high energy to program his.

But enough of this propeller-head stuff. Let's talk about the movie. Lasseter and his team open the film in a kid's bedroom, where the toys come to life when their owner is absent. Undisputed king of the toys is Woody, a cowboy with a voice by Tom Hanks. His friends include Mr. Potato Head (Don Rickles), Slinky Dog (Jim Varney), Hamm the Pig (John Ratzenberger) and Bo Peep (Annie Potts). The playroom ingeniously features famous toys from real life toys (which may be product placement, but who cares), including a spelling slate that does a running commentary on key developments (when Mr. Potato Head finally achieves his dream of Mrs. Potato Head, the message is "Hubba! Hubba!).

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